Operation Templar, a joint GTA-Vasudan endeavor, hunts down the last remnants of Hammer of Light. While Terrans and Vasudans has been fighting for 14 years, a new alien race confronts them Great War Era Campaigns set around the events of FreeSpace 1 ![]() Thanks to the development of intrasystem subspace jump drives and communications relays, Terrans have extended their reach throughout the solar system as never before This campaign cover the defense of Sol and the GTA counter-attack New weapons, new installations, new planet/sun textures The demise of the Ancients, but not without a fight Estimating the target ships speed of course falls on you and you would use things like the angle of the smoke leaving its stacks and the targets situation and what he could be doing in that instant (are they turning and bleeding speed etc).Pre-Great War Era Campaigns set before the events of FreeSpace 1 If the ship is moving at 30 knots then you go to 7.5 since the ship is moving at 1.5 times what the sight is calibrated for. If the ship is moving at 40 knots (ie a destroyer) then you double the lead to the 10 second tic mark (actually more like 9 since DD's move at 35-ish) since the ship is moving at or close to double what the sight is calibrated for. ![]() So a ship that is moving perfectly perpendicular to your gunsight (giving you their full broadside) with a shell flight time of 5 seconds according to your gunsight data and at a speed of 20 knots puts the target on the #5 tic. And that the sight is calibrated for a ship moving at 20 knots. Havent watched the video yet, maybe will do so this weekend.īut i thought that with dynamic each tic represents a second.
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